Splitgate 2 - 1047 Games

Level Designer

  • Owned the design on multiple multiplayer FPS arena maps, and points of interest on larger scale levels from concept to content lock.

  • Collaborated with art directors and external development artists to build and design a set of prefab assets for community map making tools.

  • Managed and Implemented complex portal mechanics which involved heavy sightline management and multiple iterations of blockouts per level at a rapid pace.

  • Scripted and designed dynamic level mechanics to be used by other level designers.

  • Received and gave feedback on a weekly basis for design, art and QA teams

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Immortals of Aveum