Splitgate 2 - 1047 Games
Level Designer
Owned the design on multiple multiplayer FPS arena maps, and points of interest on larger scale levels from concept to content lock.
Collaborated with art directors and external development artists to build and design a set of prefab assets for community map making tools.
Managed and Implemented complex portal mechanics which involved heavy sightline management and multiple iterations of blockouts per level at a rapid pace.
Scripted and designed dynamic level mechanics to be used by other level designers.
Received and gave feedback on a weekly basis for design, art and QA teams