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      <image:caption>sroberts528@gmail.com 727-631-9292</image:caption>
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    <lastmod>2020-06-05</lastmod>
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      <image:title>My Process - The Layout:</image:title>
      <image:caption>So the layout for the necromancer’s enclave started somewhat straightforward. I took some inspiration from games like Skyrim and Dark Souls with how I wanted this dungeon to work. I wanted to mix styles of both natural and man made temples. The idea was that the hidden necromancy temple had begun to crumble and fall apart, and nature had once again begun to take his course. This allowed me to mix both natural and man-made elements.</image:caption>
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      <image:title>My Process</image:title>
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      <image:title>My Process</image:title>
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      <image:title>My Process</image:title>
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      <image:title>My Process</image:title>
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      <image:title>My Process</image:title>
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    <lastmod>2022-12-09</lastmod>
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    <loc>https://www.samroberts-leveldesigner.com/levels/project-three-vault16</loc>
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    <lastmod>2020-11-20</lastmod>
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      <image:title>Levels - Vault 16</image:title>
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      <image:title>Levels - Vault 16</image:title>
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      <image:title>Levels - Vault 16</image:title>
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    <loc>https://www.samroberts-leveldesigner.com/levels/project-one-hh5k8</loc>
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    <lastmod>2021-03-14</lastmod>
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      <image:title>Levels - New Babylon FPS</image:title>
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      <image:title>Levels - New Babylon FPS</image:title>
      <image:caption>When first tackling the design of this map I blocked it out to generally get the feel of the level without any set dressing. I color coded all the objects in the environment to distinguish what is part of the structure of the map, what is meant to be part of cover, while still being part of the structure of the map. This helped me easy tweaks when I was missing cover in certain areas.</image:caption>
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      <image:title>Levels - New Babylon FPS</image:title>
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      <image:title>Levels - New Babylon FPS</image:title>
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      <image:title>Levels - New Babylon FPS</image:title>
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      <image:title>Levels - New Babylon FPS</image:title>
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      <image:title>Levels - New Babylon FPS</image:title>
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    <lastmod>2021-03-14</lastmod>
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    <loc>https://www.samroberts-leveldesigner.com/levels/unannounced-title</loc>
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    <lastmod>2025-06-06</lastmod>
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  <url>
    <loc>https://www.samroberts-leveldesigner.com/levels/project-three-br975</loc>
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    <priority>0.5</priority>
    <lastmod>2020-08-18</lastmod>
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      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589569355472-BU0E1MTWYMUXR77Q8T3Y/HighresScreenshot00006.png</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589567894112-7JDM1ZCPWZPL7AU7BT41/HighresScreenshot00007.png</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589567976437-5V4KUZU99N0NH8MPV5K5/HighresScreenshot00001.png</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597776401216-JWSWP4NTJ2T5WYV66A6J/necromancer+cave+layout.png</image:loc>
      <image:title>Levels - Necromancer's Enclave - Layout</image:title>
      <image:caption>The layout for the necromancer’s enclave started somewhat straightforward. I took some inspiration from games like Skyrim and Dark Souls with how I wanted this dungeon to work. I wanted to mix styles of both natural and man made temples. The idea was that the hidden necromancy temple had begun to crumble and fall apart, and nature had once again begun to take his course. This allowed me to mix both natural and man-made elements.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597776320812-OHVEGSQ64TLZCR623H44/necromancer+inspiration.png</image:loc>
      <image:title>Levels - Necromancer's Enclave - Inspiration</image:title>
      <image:caption>During the process of setting up my layout, I also wanted to get inspiration for the visual look and mood of the Necromancer’s enclave. For the cave sections I really liked the look that Skyrim went for in their caves. I also wanted to make sure the temple parts had felt like they had been abandoned for quiet some time. I used these images, and a handful more to inspire the look and style I wanted to emulate throughout my level, and try to get the same feeling from each of those pictures. I loved the use of god rays and lighting that these pictures were able to create.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597778136714-MTPB1XPGN38E1M7PE7OF/whitebox.PNG</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
      <image:caption>I wanted to make sure the gameplay fit and was fun before I jumped into set dressing and lighting the level. This allowed me to iterate and improve the gameplay quickly without having to worry about having to move art assets and lighting.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597778025246-HRXD8N0IHJGPXBJLG4BH/HighresScreenshot00011.png</image:loc>
      <image:title>Levels - Necromancer's Enclave - Taking Shape</image:title>
      <image:caption>As set dressing began, I tried to fill in the space with the dilapidated ruins and objects from the asset packs I used to see how they fit in the environment. I also made passes at the lighting in order to figure out how it would look fully set dressed. I made several more lighting and set dressing passes to get a fully art level.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597777635243-WC072605HK8934UM1MWZ/HighresScreenshot00000.png</image:loc>
      <image:title>Levels - Necromancer's Enclave - Starting to Whitebox</image:title>
      <image:caption>I started whiteboxing to make sure the playspace seemed fun and interesting with minimal set dressing and artwork within it. I did place a few art assets down, as I was using asset packs and did not have a dedicated art team, so I wanted to make sure the art assets fit and looked nice within my level. While doing some playthrough tests I ended moving the hill even more to the right, and lowering its height. I also added height to the big bosses platform, and ended up making the boss smaller overall.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597778938615-TM7IYPJ68QHZZ9F4VUKC/HighresScreenshot00000.png</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597778823895-HQBZNGL1ORA8IKVB0LUF/HighresScreenshot00010.png</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597778809535-08ZZR77IIN0GOV9M81VA/HighresScreenshot00008.png</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597778770922-AE0AJRN0CJLLQ8FHWGYX/HighresScreenshot00016.png</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597778876874-O4TXS6KBBB6HKB5XXAFA/HighresScreenshot00014.png</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597778818806-UM0T4YK26BAXR8MHP720/HighresScreenshot00012.png</image:loc>
      <image:title>Levels - Necromancer's Enclave</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.samroberts-leveldesigner.com/levels/project-two-k4n3d</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-08-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1595513921428-XCNBVC1ZJDVCYWLUKPCF/keepers+page.PNG</image:loc>
      <image:title>Levels - Keepers of the Trees</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589394311663-L7RCIOIAIGMG3LHEPNGC/Keepers_VS_Still_04.png</image:loc>
      <image:title>Levels - Keepers of the Trees</image:title>
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      <image:title>Levels - Keepers of the Trees</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589394698942-4A8X0N6A4C4WQEAMAEF5/Keepers_VS_Still_02.png</image:loc>
      <image:title>Levels - Keepers of the Trees</image:title>
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      <image:title>Levels - Keepers of the Trees</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597863368982-66S71L34V6DCID0HZKFP/HighresScreenshot00013.png</image:loc>
      <image:title>Levels - Keepers of the Trees - Lighting</image:title>
      <image:caption>When desiging the second level, we wanted to make it feel distinct and different from the first one. When lighting the second level I wanted to contrast the coolness of the night colors and blues with the warmer lights leading the players along the level. I also wanted to emphasize the whimsical and magical feeling of the game with the lighting by using a variety of different pockets of color tied together with particle effects.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1597863094267-HVQ96R23ISLPIGMAV9KH/3.png</image:loc>
      <image:title>Levels - Keepers of the Trees - First Pass</image:title>
      <image:caption>Set dressing began with testing the art assets inside the level once the gameplay was finalized. It was here that the visual target began to be realized. I played with the scale of the objects as well, to make sure that they made the keepers and players feel small in this big magical world.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.samroberts-leveldesigner.com/other-work-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-10-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1596999115240-LM0RB0HKEMEGVVC3S5PK/HighresScreenshot00028.png</image:loc>
      <image:title>Other Work</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589812815345-BMONKWESIKEICQPZ7SW8/HighresScreenshot00000.png</image:loc>
      <image:title>Other Work</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1598366443134-01TPKOH818EWCYDKLN07/20200604135052_1.jpg</image:loc>
      <image:title>Other Work</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.samroberts-leveldesigner.com/other-work-1/world-building</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-10-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/6fe5515e-e37a-443f-96fb-14743732b277/Ardicil+full+map.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.samroberts-leveldesigner.com/other-work-1/project-two-tdjsg</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-05-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589817763422-6K225VNRE3MO7K5R7UFR/Blockoutvignettefinal.png</image:loc>
      <image:title>Other Work - Vignette Challenge</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.samroberts-leveldesigner.com/other-work-1/sun-temple</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2020-05-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589815172095-SE227K382DMR9SRKUC4C/HighresScreenshot00002.png</image:loc>
      <image:title>Other Work - Sun Temple Lighting</image:title>
      <image:caption>Original Lighting of Scene</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589815281908-JIOLDX8E17KVBBK9GXUN/Final+Screenshot01.png</image:loc>
      <image:title>Other Work - Sun Temple Lighting</image:title>
      <image:caption>Updated Lighting</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589815306365-ODAGYZ7ZOH5MJCHM57KF/FinalScreenshot02.png</image:loc>
      <image:title>Other Work - Sun Temple Lighting</image:title>
      <image:caption>Updated Lighting</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5eb2fe7bc7b6e753d13cfc6a/1589815323941-STPAG7XPDM3UR1FL8J8N/FinalScreenshot03.png</image:loc>
      <image:title>Other Work - Sun Temple Lighting</image:title>
      <image:caption>Updated Lighting</image:caption>
    </image:image>
  </url>
</urlset>

